To be honest, your layout is NOT EVEN CLOSE to optimal. I already made one, along with an extensive guide, and no one seemed to care. Simply move the cursor the map will respond accordingly.Īnd there you have it! If you have any questions or comments please let me know! Notes: The Map layout was designed so that right analog stick will rotate/tilt the map without the need of holding an additional button. Once you pull up any of the other menus the Quick Item selection screen is minimized and will not be available unless you leave and re-enter the menu. On this screen you will also be able to call your pet or equip your special item using the D-Pad. Notes: When you pull up the Character Menu the first thing that you will pull is the Quick Item Selection screen which you can use the right analog stick to cycle through any items you have. Pressing the menus respective button at any time will close the menu. This was done as Cube World will close any and all menus when you move the character. IMPORTANT NOTE: Pulling up either the Character Menu or the Options Menu will root your character in place. Also clicking and holding the right analog stick will root the player in place as the right analog stick is used to zoom in and out. And since your character will most likely be facing where you want the skill to go, it only made sense to map the skills to the D-Pad. Notes: I chose to use the bumpers for Dodge and Quick Slot as I felt that anything directly tied to combat and keeping you alive should not require moving your thumbs away from sticks. I designed the button configuration to match a traditional Console RPG, and a fair amount of the layout is based off Skyrim. I've seen some of the other Xpadder layouts that have already been posted but a lot of them seem overly complex or are missing buttons so I figured I would post my own and see what you all think. I've used that one but this mod Sarkos made is so much better.Hello there everyone! I've been working on this Xpadder layout since I first started playing Cube World. Try it for 15 seconds (it took me about 5 to realise its power) and you'll see EXACTLY what I mean. I don't recommend magic launcher though it lagged the hell out of my game. Also, I tend to use other mods aswell and I think that forge compatability as well as vanilla modification would be useful for many people I think that the gui quickmove would be a handy feature with a single button and/or gui button customization but this is still an amazing mod nonetheless. If I knew how to mod AT ALL I would be trying to make this with forge compatability. I tend to play with hardcore gamers LAN moded about 10-20 mods but I play with my family vanilla. Hey Sarkos, if it would suit your convenience I would love to help develop this mod, but I would need some help starting. If you would be willing to help me out a bit, I'd spend every spare moment I have writing for this mod. Note: I am not offering a "trade" as the Minecraft Forum rules may suggest. I just want to help the mod move forward and see this on every minecraft players computer because it really is THAT awesome. I am developing a resource pack to show the onscreen buttons. Should I post on the forum?Īlright, I have been having technical difficulties and schedule problems recording. Hopefully I can have a review up soon, but for now I think I'll just comment some constructive criticism.Īfter having played around with the mod some more, I can say that with the current build, it brings an immensely enjoyable experience overall. Now because I went into the mod with some expectations that might not have been possible, I do have a few things to say about it. One having a dedicated "quick move" button would make for an easier navigation for people like me that want super simple play. Not to say that the current quick-move feature isn't great, I just think that binding "Shift+left click" to say X (xbox) or Square (PS3) would be a nice feature. With this being said, the creative shift-click only gives a stack of 64, and will not make a quick move. I can imagine this would be a difficult if not impossible request, however a quick-move with creative items would have been really nice when I was doing more complex creations. Two placing individual items in the inventory. This was a nice implimentation, however placing one item at a time requires you to let go of the button completely before the item is actually placed. If this was by design, I strongly recommend changing to the moment the button is pressed in rather than requiring the complete release of the button. Three when placing items, the click and drag to place features were an enoumous help with a mouse, however it doesn't work with the controller. Holding the "place individual" button and dragging the mouse should let down an individual block wherever the mouse lands.
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